The start!
1.00 – January 1994: Blender in growth at animation studio NeoGeo.
1.23 – January 1998: SGI model published on the internet, IrisGL.
1.30 – April 1998: Linux and FreeBSD model, port to OpenGL and X11.
1.3x – June 1998: NaN founded.
1.4x – September 1998: Sun and Linux Alpha version launched.
1.50 – November 1998: First Manual printed.
1.60 – April 1999: C-key (new features behind a lock, $95), Home windows model launched.
1.6x – June 1999: BeOS and PPC model released.
1.80 – June 2000: Finish of C-key, Blender full freeware once more.
2.00 – August 2000: Interactive 3D and actual-time engine.
2.10 – December 2000: New engine, physics, and Python.
2.20 – August 2001: Character animation system.
2.21 – October 2001: Blender Publisher launch.
2.2x – December 2001: macOS model.
Blender goes Open Source
Blender goes Open Supply, 1st Blender Convention.
Blender Publisher turns into freely accessible, and the experimental tree of Blender is created, a coder’s playground.
The first actually open source Blender release.
The second open supply Blender launch.
First of the 2.28x series.
Preview launch of the 2.3x UI makeover offered at the 2nd Blender Convention.
Upgrade to stable 2.3x UI project.
A major overhaul of inside rendering capabilities.
Sport Engine returns, ambient occlusion, new procedural textures.
Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and plenty of (many) more.
One other model full of enhancements: object hooks, curve deforms and curve tapers, particle duplicators and much more.
A stabilization model, much work behind the scenes, regular and displacement mapping improvements.
Transformation tools and widgets, mushy our bodies, pressure fields, deflections, incremental subdivision surfaces, transparent shadows, and multi-threaded rendering.
Full rework of armature system, form keys, fur with particles, fluids, and inflexible our bodies.
Numerous fixes, and a few Sport Engine features.
The nodes release, Array modifier, vector blur, new physics engine, rendering, lip sync, and lots of different features. This was the release following Challenge Orange.
Multiresolution meshes, multi-layer UV textures, multi-layer photos and multi-go rendering and baking, sculpting, retopology, a number of further mattes, distort and filter nodes, modeling and animation enhancements, higher painting with a number of brushes, fluid particles, proxy objects, Sequencer rewrite, and publish-manufacturing UV texturing.
The big information, in addition to two new modifiers and re-awakening the 64-bit OS help, was the addition of subsurface scattering, which simulates gentle scattering beneath the surface of natural and mushy objects.
Critical bug fixes, with some performance issues addressed.
The Peach launch was the results of a huge effort of over 70 builders providing enhancements to provide hair and fur, a brand new particle system, enhanced picture shopping, cloth, a seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Motion Editor, and far more. It contained the outcomes of Venture Peach.
Bugfix launch.
The Apricot release, cool GLSL shaders, lights and GE enhancements, snap, sky simulator, Shrinkwrap modifier, and Python enhancing improvements. This contained the outcomes Mission Apricot.
Node-based textures, armature sketching (referred to as Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct switch of photographs to models, and a significant Python script catalog. GE enhancements included video textures, the place you possibly can play films in-recreation, upgrades to the Bullet physics engine, dome (fisheye) rendering, and extra API GE calls made accessible.
Blender 2.5x – The Recode!
This collection launched four pre-version (from Alpha zero in November 2009 to Beta in July 2010) and three stable variations (from 2.57 – April 2011 to 2.Fifty nine – August 2011). It was one among an important growth tasks, with a complete refactor of the software program with new capabilities, redesign of the inner window manager and event/instrument/data dealing with system, and new Python API. The ultimate model of this challenge was Blender 2.59 in August 2011.
Blender 2.6x to 2.7x – Enhancements & Stabilizing
Internationalization of the UI, improvements within the animation system and the GE, vertex weight groups modifiers, 3D audio and video, and bug fixes.
The Cycles renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API.
The Carve library was added to enhance Boolean operations, help for object tracking was added, the Remesh modifier was added, many improvements within the GE, matrices and vectors in the Python API were improved, plus new add-ons, and many bug fixes.
Bmesh was merged with the trunk, with full support for n-sided polygons, sculpt hiding, a panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport show of background pictures and render layers. New import and export add-ons were added, and 150 bug fixes.
A mask editor was added, along with an improved motion tracker, OpenColorIO, Cycles improvements, Sequencer enhancements, higher mesh tools (Inset and Bevel have been improved), new keying nodes, sculpt masking, Collada enhancements, a new Pores and skin modifier, a new compositing nodes again end, and the fixing of many bugs.
Hearth and smoke improvements, anisotropic shader for Cycles, modifier enhancements, the Bevel device now contains rounding, new add-ons, and over 200 bug fixes.
Dynamic topology, inflexible physique simulation, enhancements in UI and value (together with retina display support), Cycles now supports hair, the Bevel software now supports individual vertex beveling, new Mesh Cache modifier and the brand new UV Warp modifier, new SPH particle fluid solver. More than 250 bug fixes.
Freestyle was added, paint system enhancements, subsurface scattering for Cycles, Ceres library in the motion tracker, new custom Python nodes, new mesh modeling tools, better assist for UTF-8 textual content and improvements in Textual content editors, new add-ons for 3D printing, over 260 bug fixes.
New and improved modeling tools, three new Cycles nodes, huge enhancements in the motion tracker, Python scripts and drivers are disabled by default when loading information for security causes, and over 280 bug fixes.
Much more modeling instruments, Cycles improved in lots of areas, airplane monitoring is added to the movement tracker, better support for FBX import/export, and over 270 bugs fixed.
Cycles gets fundamental volumetric help on the CPU, extra enhancements to the motion tracker, two new modeling modifiers, some UI consistency enhancements, and greater than 560 bug fixes.
Deformation motion blur and fireplace/smoke support is added to Cycles, UI pop-ups are now draggable. There are efficiency optimizations for sculpting mode, new interpolation types for animation, many enhancements to the GE, and over 400 bug fixes.
Cycles will get volume and SSS assist on the GPU, pie menus are added and tooltips greatly improved, the Intersection modeling software is added, new Sun Beam node for the Compositor, Freestyle now works with Cycles, texture painting workflow is improved, and more than 220 bug fixes.
Cycles will get improved volumetric assist, major upgrade to Grease Pencil, Windows will get Enter Technique Editors (IMEs) and common enhancements to painting, Freestyle, Sequencer and add-ons.
Support for customized normals, viewport compositing and improvements to hair dynamics.
Integrated stereo/multi-view pipeline, Smooth Corrective modifier and new developmental dependency graph.
Pixar OpenSubdiv support, Viewport and File Browser efficiency boost, node auto-offset, and a textual content impact strip for the Sequencer.
OpenVDB assist for caching of smoke/volumetric simulations, improved Cycles subsurface scattering, Grease Pencil stroke sculpting and improved workflow, and reworked library handling to handle missing and deleted knowledge-blocks.
Cycles help for spherical stereo pictures for VR, Grease Pencil works more just like other 2D drawing software program, Alembic import and export support, and improvements to Bendy Bones for easier and simpler rigging.
New Cycles options: Denoising, Shadow catcher, and new Principled shader. Other enhancements have been made to Grease Pencil and Alembic. Support was additionally added for application templates.
Blender 2.8 – Revamped UI
A totally redesigned UI for easier navigation; improved viewport, gizmos, and tools. With Eevee a new physically primarily based real-time render engine was created. Other improvements: Cycles, Modeling, Animation, Import/Export, Dependency Graph. Replacing the outdated layers, collections are a robust way to arrange objects. The Grease Pencil received an enormous overhaul and is now a full 2D drawing and animation system.